Here's something I did a few days ago.
These are poses from the covers of issues #1 and #2 of Milton Knight's Hugo. You can find these posted on his website: [link]
Milton Knight is an underground cartoonist, that also worked on a project for Ralph Bakshi (I suspect cool world altho Milton says "unspecified"), and the 90s versions of Sonic the Hedgehog and Felix the cat.
Unlike my Terry Toons style study ( [link]
) that inspired me to try my hand at a Milton Knight study...
this was pretty freakin' hard.
Hugo, the short gimpy guy with the boxing gloves on there, was easy to draw. His head structure is symmetrical and round. He's a standard golden age style toon.
Then you get to the princess there. Oh man. She's wild to draw. Milton's style is deceivingly simple, since everything is so well constructed. But if you try to draw it using standard old boring construction (i.e. a circular circle) you'll be doing it wrong. His head shapes are all ASYMMETRICAL and the expressions are amazingly exaggerated - all very slanty, as if they're all doing Jim Carey/Ace Ventura impressions.
After doing this study though, I read a post by John K that actually discussed this type of assymetry in character construction, which made clear that I was only on the cusp of figuring out myself. I knew about asymmetry in poses and expressions, but I hadn't thought about using Asymmetry in the individual shapes themselves. Milton Knight seems to use a lot of asymmetrical oval-like shapes to construct his characters.
If you zoom in to look at this full-sized, there's some notes and stuff I had made for future reference while drawing.
Here's that post by ren & stimpy creator John K: [link]
I recommend reading it if you're in to cartooning. It's priceless stuff.
So I may go back and try my hand at another Milton Knight study sometime. I have some of his MIDNITE THE SKUNK comics from the 80s coming in the mail, so I may do some MIDNITE fanart or something. lol.